The only suggestion you are given is from the Zelda-esque mini-map, which will inform players what items are left in the given area. Some areas are not meant to be solved, but there is no clear distinction until you have tried everything. Otherwise, this game has a solid enough foundation that the only complaint someone might have is its adherence to traditional puzzles.īefore we discuss that matter, there are some problems with the demo worth mentioning because they needlessly confuse players with what is and isn’t possible. If I had any complaints, I might suggest that some accessibility options could be included for the colored buttons and bells because the symbols are difficult to identify. As a result, these discoveries feel even more genuine because the game never holds your hand and all the information you will need is presented visually without text. Furthermore, this design does not impede your exploration because you will always have the means to solve every puzzle unless that room is tied to a checkpoint that you will soon unlock. At first, you might think this limitation would quickly overstay its welcome, yet the puzzles continue to add new obstacles to test what you already know. Now this game isn’t the first to try this approach as I’ve illustrated many other games with similar foundations, but the most surprising thing is that this game only uses your movement keys to solve puzzles.
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December 2022
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